(Will + SL) x 3 hit points.Įffect: Provides long lasting illumination. Will + SL is subtracted from the enemy’s Brains, Combat and Muscle for the duration of combat.Įffect: Neutralizes magic fields generated by field spells.Įffect: Hurls a mighty flaming missile at your opponent. Reagents: Sulfurous Ash, Nightshade, GarlicĮffect: Reduces the effectiveness of a foe's armour, prowess and intelligence. Reagents: Garlic, Blood Moss, Black PearlĮffect: Makes simple, non-magical and non-unique inanimate objects disappear from this world. SL = TK 'Strength', one use per spell.Įffect: Places a concealed trap on a chest or door.Įffect: Negates magical traps on chests and doors. Reagents: Blood Moss, Mandrake Root, Black PearlĮffect: Moves objects near the user without physical contact. The spell is opposed by Con + Con and lasts SL x 2 minutes. Reagents: Nightshade, Spider's Silk, Black PearlĮffect: Induces unconsciousness in the chosen victim. Reagents: Spider's Silk, Blood Moss, Black PearlĮffect: Undoes the effect of the Vanish spell, making the vanished object return to this world. Reagents: Nightshade, Blood Moss, Black PearlĮffect: Poisons your opponent with toxic venom which inflicts Will + SL hit points of damage for SL x 2 turns. Damage equals (Will + SL) x 2 hit points. Range = SL x 20 meters.Įffect: Fires a moderately damaging missile at your opponent. Will + SL hit points are regained.Įffect: Quickens the user's demise and resurrects him and his party at the nearest Shrine of Virtue.Įffect: Ignites a lifeless candle, torch, fireplace or brazier.Įffect: Illuminates a darkened area for 5 x SL minutes.Įffect: Detects the presence of living, warm-blooded beings in the dark. Will + SL hit points are inflicted.Įffect: Applies healing energy to one who is injured. Also awakens a person under a Sleep spell.Įffect: Extinguishes flames over a radius of ten feet per SL.Įffect: Inflicts moderate damage on your opponent. Allows the detection of magic and determines the number of uses left in an item such as a magic wand, etc.Įffect: Discovers concealed traps in suspicious chests and doors.Įffect: Removes a sorcerous enchantment or poison which causes illness or paralysis. (Mutton, Ham, Cheese, Bread and Dry Rations are the usual choices)Įffect: Discerns the magical nature of special objects and the specific magical charge currently in an item. Those with Sorcery can control the lights.Įffect: Creates a small light source that lasts but a moment or two (SL x 10 seconds)Įffect: Causes a single loud thunderclap to be heard.Įffect: A fine bounty of food will be added to your pack. – those without any levels of the Sorcery quality).Įffect: Awakens one sleeping or unconscious creature.Įffect: Extinguishes any small, non-magical fire.Įffect: Creates a bright flurry of multi-colored moving lights. These simple spells require no reagents and can be used by even those who don't possess the true spark of magic (i.e. Join me, won't you, and poke around in the wording and mechanics of Britannian magic? I'm back into them now, trying to make the whole thing more consistent and coherent, and one area that I could use help with is the spell lists. Last year (or was it 2007?) I more or less completed a few Unisystem Ultima netbooks. Ultima is cool, and Unisystem is cool, so naturally I've tossed 'em together.
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